Guide to Computer Math

Written by Phinn

Well, I'm back for this issue of Hugi, and I plan to be here for some time...

Needless to say, the debut computer math article was met with much enthusiasm, I got plenty of good email of people saying they liked what I was writing and asking some really good questions. Keep those emails coming, I like hearing from all you out there who are reading these articles. I'm more than will to help all you out there with just about any math problem you have, whether it be with simple algebra or if you need help implementing bezier patches so you can have curved surfaces in your latest 3d engine...

It was also great seeing people writing math articles for Hugi #15. Keep in mind though that if you do submit an article for Computer Maths Adok usually passes it on to me and I evaluate it for accuracy, and pertness to the computer math section. Also don't be offended if I don't let your article into the mag, it's my opinion that having many different math teachers for one subject is not a good thing, so most likely it's because I am planning to cover that subject. The other side of that is if you write something that is very specific, like say, how to reduce a matrix using the Gauss-Jordan method, and you go through not only the math but also the data structures, programming methodologies, and logical thought processes that you use and why you use them, then you're article is sure to get into the math section. Whoa, well maybe those requests are a bit steep, but that would be ideal.

Let's get on with the math. Phinn out.