Contribute to Hugi!
How to get your work into Hugi
Diskmags aren't a means of one-way communication - they're intended to be a platform for you. Publish your thoughts and ideas, dreams and art, knowledge and information in Hugi to reach the whole PC demo scene and a large part of the multimedia development community.
The scene, demos, computer graphics, programming, music, art, technology, science, philosophy, politics, lifestyle & literature - these are the main areas in Hugi. Basically, any topic you think to be interesting for the Hugi community is welcome. Need some inspiration? Then check out the essays and debates in the current issue or take a look at the lists of requested articles in the areas of coding and gfx at www.hugi.de.
You preferably submit your article in a standard format such as MS Word .DOC, HTML or plain-text. The first two formats are slightly advantageous as they enable you to show us how you would like your article to be formatted. The internal text-format of Hugi is close to HTML, so submitting your article as a HTML document may speed up the formatting process if you keep the HTML code "clean", without too special tags.
*NEW*: There's a Word template called Word2Panorama by zZz/KCN which enables you to convert documents written with MS Word to the Hugi-internal format. If you submit your articles in the Hugi-internal format, that's the best solution of all. The tool is included in the archive of Hugi 25, which is available at www.hugi.de. (Download Hugi 25 and then unpack word2pan.zip.)
Of course you can also include illustrations for the article, as JPG files. Photos, screenshots or artistic images - you decide what fits your article best. Recommended size: not more than 300x350 pixels.
Some detail information about the types of articles suiting the individual sections:
Reports about groups, reviews of cool productions (demos, intros, mags and whatever you find interesting), making-of reports, interviews with sceners who have something interesting to say, your opinion on various aspects of the scene, party reports, all kinds of philosophical essays about the Scene...
Tutorials about graphics programming, sound programming, Internet development, modern or exotic languages, size & speed optimizing, hints, mathematics, miscellaneous algorithms, theoretical computer science, artificial intelligence... - from beginner to academic level.
Graphics/music engineering tutorials (Photoshop, 3DS, Lightwave, Impulse Tracker, Fast Tracker II, Noisetrekker, Buzz, etc.), reviews of new artwork, musicdisks and packs, art philosophy...
Poems, short stories, movie scripts, serial stories, book-reviews...
Science, technology, politics, philosophy, lifestyle... - Anything goes!
If you're looking for ideas what to write, you may also check out the List of Requested Articles at the Hugi website.
Hugi is also a platform where you can show off your graphic skills. Two categories are waiting for you:
Displayed when Hugi is started. You can design them absolutely freely, just keep in mind that the resolution used in Hugi is 640x480.
These images must also have a resolution of 640x480 pixels. Note that the text area in which the articles will be displayed must be at least 620x375 pixels. You also have to include some kind of frame for the progress bar - you know, the bar that displays the current position in the article. There are yet more possibilities, for example you can include animated buttons in your picture. If you really want to make use of all these special features of the Hugi engine, talk to Adok or Chris about the technical details.
New music is always welcome as well. We can use tunes in .xm, .it, .s3m, .mod, .mp3 and .mo3 formats. Please try to use less than 20 channels so that Hugi will also run with enabled music playback on slower PCs at a decent speed. Tunes with a duration of at least four minutes are preferred.
We're also interested in publishing commented source codes of smaller productions, like 256b, 4k or 64k intros, in Hugi's bonus pack so that new coders can learn tricks from them.
Please send your contribs to: