Prelude
Scene Statistics: Final Results
The E-Mag Network - Introduction
Demoscene Forum
Replay - The Most Active Group Around?
Shit happens. A Story about Avalon Design
Ways to defeat the Voting Phobia
Classic Interview with Steffo of Cryonics
Somnium - An Online Text Art Gallery
Counterstatement: "Why doesn't your group release its code?"
Another Point Against Sourcecode-Releasing
Interview with Bacter of Quasars
Interview with a Phreaker: Digiman
Review: Chaos Constructions 999 Intros
Review: Takeover '99 Intros and Demos
Most popular PC Diskmags/Newsletters
Most popular PC/Amiga Graphicians
Most popular PC/Amiga Musicians
Most popular PC/Amiga Editors/Writers
Scene Journalism
Guidelines for Scene Journalism
Counterstatement: "Editorials"
Copyright and other Legal Issues
A Dummy's Guide to Writing Articles
How To Become The Ruler Of The Scene. About Style
Diskmag Overview - The Latest Diskmags
Review: Undercover MagaScene #15 (Atari)
Partyline
Music Corner
Selling Ripped Music to Improve Trackers' Reputation
Interview with jcole and ceniq of milk
Oldskool Interview with Zodiak of Cascada
Are Musicdisk Interfaces Dying Out? - Alternatives
Additional Thoughts to BenJam's article
Review: Aural Therapy by Less Music Productions
Review: Fart 5 by White of Farts Music
Review: Perciano by [C]lef of Pyorrhoea
Coding and Maths
Zbuffer and other sorting topics
How to code 16 bit color graphics
How to add two 16 bit RGB565 pixels together nicely
Simple, small and lean tutorial on DirectDraw
3d Coding TAT: Introduction/Waffle
3d Coding TAT: Patchwork Landscapes
3d Coding TAT: Non-linear (curved) Landscapes
3d Coding TAT: Voxel Landscapes
3d Coding TAT: The "Planet" Method
3d Coding TAT: Sorting Out the Performance Problem
3d Coding TAT: Render Attribute Trees (RATs)
3d Coding TAT: "NOAH" - Flood Fill Rendering
3d Coding TAT: The missing link? "INLET" Rendering
3d Coding TAT: Volume Meshes (Distorted Cube Arrays)
3d Coding TAT: S-Buffer (Span buffer techniques)
3d Coding TAT: Line clipping & Polygon edge clipping
3d Coding TAT: Polygon drawing & clipping
3d Coding TAT: Trapezoidal Decomposition
3d Coding TAT: Group Vertex clipping
3d Coding TAT: Smooth Lines & Anti-Aliasing
3d Coding TAT: Plants, Trees and Forests
3d Coding TAT: Convex Polyhedra, Planes and Surface-details
3d Coding TAT: Projections and Corrections
3d Coding TAT: Unfolding Polyhedra & Mapping Adjacent Faces
3d Coding TAT: Our 3d world is flat
3d Coding TAT: Distant Horizons
3d Coding TAT: Tips And Tricks
3d Coding TAT: Gallons Into Pint Pots
3d Coding TAT: Terminology & Incorrect Phrazes
A simple (and very fast) 2-D LZP Variation
LZP-S: Yet another idea for the LZP algorithm
Tech Talk
Counterstatement: "Scene Standards"
Compression: Current states of art, and future
Warning: This Penguin Has Teeth!
Once again, ladies and gentlemen... Windows versus DOS
Literature and Misc
Relationships with girls vs. Coding a program
Evolution, Politicans and Answers
Violence and Pixels, A Deadly Drug?