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Welcome to the new website of Claus Volko!

Dipl.-Ing. Dr. Claus Volko (*1983) is an Austrian computer scientist. He studied medicine, medical informatics and computational intelligence at various universities in Vienna. Upon graduation he published a couple of research papers on endocrinology, immunology, oncology and psychiatry together with his late friend and mentor Dr. Uwe Rohr.

Since 2014 Claus Volko has been working in the software development industry, specializing in algorithm design, code optimization and creative problem solving. He mainly develops software for computational physics. His primary programming language of choice is C#.

Besides, Claus Volko is also the founder and president of Prudentia High IQ Society and Generation Y Computer Scientists as well as the founder and maintainer of the website 21st Century Headlines.

Regarding my political activities, see:

My personal blog can be found here:

My Interests

The first thing I was interested in was computer games. I got my first computer, a Commodore 64, when I was five years old. Afterwards, I got a couple of video game consoles. I was first most fascinated by platform games such as Sonic the Hedgehog, but with time, adventure and role-playing games became my favourite genre. I especially loved Shining Force, Landstalker, Soleil, Zelda - A Link to the Past, and Terranigma.

Besides to playing, I was reading gaming magazines and inventing games of my own, drawing sketches using pen and paper. As I longed to implement my ideas, I started teaching myself to program computers when I was eight years old. This was unusual for someone like me who had neither relatives nor acquaintances who had been trained in programming. It turned out it was easy for me to translate my ideas into working code, while I had a hard time with graphics or music creation. When I was twelve, I published the programming tutorial "The Real Adok's Way to QBASIC", which still seems to be popular in the German-speaking Internet (it is even mentioned at Wikiversity).

When I was eleven, my father brought me the computer magazine "PC-Heimwerker", which consisted only of articles written by its readers. I started contributing to it myself and got into contact with other authors. In this way I also received my first diskmags. When a reader of PC-Heimwerker contacted me with the intention to start a new diskmag, I coded a graphical user interface for him and was made co-editor. Thus, Hugi Magazine was born. I was twelve years old.

I first got acquainted with the so-called demoscene (a computer art community) when I read about it in the book "PC-Underground", at age eleven, but at first, I was rather appalled by what I learned about it; the first demosceners I met seemed to be quite haughty, arrogant and elitist. Still I had a penpal who was fond of the demoscene, and when I was thirteen, I started visiting demoscene channels on Internet Relay Chat. My initial impression of the demoscene was confirmed by most of my experiences; it appeared to me to be a closed community of people who wanted to remain among themselves and only in exceptional cases allowed outsiders to enter their realms. My penpal had told me that the demosceners were the best programmers of all. When I was fourteen, I participated in a programming contest organized by a demoscene magazine. The task was to create a program using x86 Assembler that implemented a given specification. The program with the smallest executable code would win. I made first place in this contest. So, obviously, I was not just an average programmer, but my skills could compete with demosceners.

As a demoscener I knew from the Internet was fond of Hugi and persuaded me into making Hugi a magazine focusing on the demoscene content-wise, employing the English language, I did so and eventually I did get some recognition from demosceners; some who used to shun me now started talking to me, and I also received graphics, music and articles from demosceners to be used in Hugi. According to the statistics each issue of Hugi was downloaded several thousand times and in many charts Hugi was voted to be the number one diskmag in the PC demoscene. Of course I was excited that I, as a teenager, was so successful on an international level.

After my graduation from high school I followed my parents' wish and studied medicine. The only subject at medical school which I found to be really interesting was biochemistry. I took advantage of the peculiarity of the Austrian university education system that you can enrol in more than one study program at the same time and so I started studying medical informatics in parallel. After obtaining the Bachelor's degree, I chose computational intelligence as the Master's programme as it allowed me to focus on the aspects of computer science I considered most interesting: algorithms, formal logics and theoretical computer science.

While being a student I started working on a game engine for tactical role-playing games in the style of Shining Force, which had been my favourite video game as a kid. In the year of my graduation from university a demo version of my game "Mega Force" was released, and three years later, the full version followed.

I am grateful to my late friend and mentor Dr. Uwe Rohr who enabled me to participate in medical research projects upon my graduation from medical school.

Together with Dr. Uwe Rohr and Prof. Dr. Adolf Schindler.

Demoscene (Computer Art Community)

From time to time I meet people on the Internet who appear to be very intelligent, yet they have never heard about the demoscene. Then, when I post something related to the demoscene, e.g. to Facebook, they sometimes make statements that say that I have managed to arouse their curiosity, yet they are puzzled. For this reason, I have decided to put online to my personal homepage what I have recently told one of these people.

First of all, please read the article at Wikipedia.

Then, you might watch a couple of demos on YouTube to get an idea what demos are like, such as:

Finally, if you are interested in learning more, I suggest that you check out a couple of issues of the Hugi Magazine (edited by yours truly).

There are also online editions of Hugi readable in a HTML browser.

For more demoscene releases, I recommend the website Demozoo.

If you are a demoscener yourself and think that this is a useful way to introduce non-sceners to the demoscene, please feel free to share the link:


1983 - Born in Vienna, Austria, Europe.
1989 - Short before enrolling at elementary school, got my first computer (a Commodore 64).
1992 - Started teaching myself to program computers.
1993 - Enrolled at high school ("Goethe-Gymnasium").
1994 - First publication in a commercially distributed computer magazine (SEGA Magazin).
1995 - Started writing for the PC-Heimwerker magazine on a regular basis. Wrote "The Real Adok's Way to QBASIC", a beginner's course on the QBasic programming language, which is still popular in the German-speaking countries even twenty years after its first publication (see Wikiversity).
1996 - Became co-editor of a diskmag ("Hugendubelexpress").
1997 - Participated in "7. Wiener Mathematik- und Denksportwettbewerb" (a mathematics contest) and placed second (out of 149 participants).
1998 - Participated in "Pain Coding Contest" (an x86 Assembler size-optimizing contest) and placed first (out of 23 participants from various European countries). Subsequently started organizing my own "Hugi Size Coding Competition Series". Became sole main editor of "Hugi Magazine" and made the diskmag quickly climb the very top of the diskmag charts of the international PC demoscene.
2000 - Attended my first demoparty (Fiasko, Czech Republic).
2001 - Graduated from high school with highest honors. Subsequently enrolled at the University of Vienna Medical School. Also, published the book "Physik verstehen - Zusammenhänge erkennen statt auswendig lernen".
2002 - Qualified for membership in Mensa. Also, joined Club Biotech.
2003 - Had dinner together with a Nobel Prize winning scientist (Susumu Tonegawa) the first time in my life. Also, completed the pre-clinical part of my medical studies.
2004 - Enrolled at the Vienna University of Technology to study medical informatics.
2006 - Ten years of Hugi Magazine. Also, completed the "theory of clinical medicine" part of my medical studies.
2008 - Started development of the turn-based tactical role-playing game "Mega Force". Released my first 256b intro ("Indian Summer"). Also, graduated from the Vienna University of Technology with a Bachelor's degree in medical informatics.
2009 - Joined the Young Liberals of Austria.
2010 - Became a member of the board of Club Biotech.
2011 - Ran for university students' elections (top candidate at the Medical University of Vienna for the Young Liberals of Austria). Subsequently became a deputy member of the university students' representation at the Vienna University of Technology. Also, enrolled at the Vienna University of Technology to study computational intelligence. Finally, became President of Club Biotech.
2012 - Published my book "Enzyklopädie der Diskmags".
2013 - Graduated from the Vienna University of Technology with a Master's degree in computational intelligence (passed with distinction) and from the Medical University of Vienna with a Doctor of Medicine degree. Also, participated in the "Equally Normed Numerical Derivation Test" and reached the third place (out of 86 participants from all over the world), thus qualifying for membership in the "Global Genius Generation Group".
2014 - Started working as a software engineer in computational physics. Also, published my first papers in scientific journals, together with Dr. Uwe Rohr.
2015 - Founded the website "21st Century Headlines".
2016 - Released the final version of my computer game "Mega Force".
2017 - Founded the "Web Portal on Computational Biology". Qualified for membership in "VeNuS High IQ Society" with a VeNuS score of 492 (corresponding to an IQ of 164). Also, joined the political party "NEOS - The New Austria and Liberal Forum" and ran for Austrian national parliament as a candidate of NEOS (but did not end up getting a seat in parliament).
2018 - Founded "Genycs Magazine" and "Prudentia High IQ Society".
2019 - Founded the website "Antimarxistische Psychotherapie".



Metaphysics and General Philosophy




Computer Science

Artificial Intelligence

Computational Biology

Computational Physics

Computer Art

Medical Science

Creative Productions

Strategy Games

Puzzle Games

Action Games

Adventure Games

Demos / Intros


The central server where nearly every demoscene release is hosted.
A comprehensive database of demoscene artists and productions.
A website about the creation of 1k, 4k and 8k demoscene intros.
A website about the creation of tiny programs.
The personal weblog of Bill Gates, who happens to be not only an outstanding entrepreneur but also an excellent writer with interesting topics.
The ryg blog - a very good and educational weblog about mathematics and computer science.
One of the best tech news sites.
Another good tech news site.


For any questions feel free to contact Claus Volko at cdvolko (at) gmail (dot) com.

Imprint: This website is owned by Claus Volko, Hungereckstr. 60/2, 1230 Vienna, Austria. No liability is taken for the contents of any of the linked websites.